Scavengers
I worked on the site updates for this free-to-play action shooter leading up to it’s early access in April. Pages included support, blogs, character pages and homepage updates.
Role
UX/UI
Year
2021
UX/UI
Year
2021
Agency
Direct
Client
Improbable
Direct
Client
Improbable
In January 2021, as part of the run-up to the games early access, I undertook research into gaming sites to see what type of design and content was common and how we could adapt the existing site to better present the game.
Following this I made a number of suggested changes to the site. These ranged from navigation changes to allow players to more easily find what they were looking for, to visual and technical updates to make the pages feel more engaging with newer game assets that had become available.